// FinishSequence.h: interface for the CFinishSequence class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_FINISHSEQUENCE_H__0DA08A2D_2FAA_4F95_9E83_04C86752B410__INCLUDED_)
#define AFX_FINISHSEQUENCE_H__0DA08A2D_2FAA_4F95_9E83_04C86752B410__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "Efx.h"

class CFinishSequence : public CEfx  
{
private:

	CImageQuad*				m_piqLetterZoomer[10];
	PDIRECT3DTEXTURE8		m_ptexLetter;

	CImageQuad*				m_piqLetters[6];
	BOOL					m_bRenderLetters[6];
	PDIRECT3DTEXTURE8		m_ptexLetters[6];

	CImageQuad*				m_piqXywki[3];

public:

	CFinishSequence( PDIRECT3DDEVICE8 pDevice );
	virtual ~CFinishSequence();

	virtual BOOL UpdateFrame( FLOAT fTime );
	virtual BOOL RenderEfx();

};

#endif // !defined(AFX_FINISHSEQUENCE_H__0DA08A2D_2FAA_4F95_9E83_04C86752B410__INCLUDED_)
